Hello everyone, This was my submission for Pwnisher's 3d community challenge "Eternal Ascent".
This whole project was a fun and a great learning experience. In this project, my focus was to learn more about the art of making environments and learn houdini along the way. Combining Houdini and Redshift made a huge difference in this project. Houdini with its powerful procedural instancing tools and Redshift with its fast render times helped me make more iteration and try different ideas quickly. This was my first time working on environment inside houdini and I'm really happy with how it turned out.
Final
Provided Template vs Final Render
Environment Layers
Slowly adding multiple layers of details like rocks and foliage to the environment.
Volumetrics
Adding multiple layers of volumetrics to add more depth and sense of scale
Comp Breakdown
I rendered everything as a separate layer to have more control in comp.
Progression Reel
Stairs Lookdev
Character Lookdev
Main Cliff Lookdev
Trees Lookdev
Temple Lookdev
Since it will be far in the background, i didn't add too much detail and just focused on the silhouette .
Beauty AOVs
Technical AOVs
Fog Layers
Birds Layer