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Mystic Mountains | Eternal Ascent 3d community challenge

Hello everyone, This was my submission for Pwnisher's 3d community challenge "Eternal Ascent".
This whole project was a fun and a great learning experience. In this project, my focus was to learn more about the art of making environments and learn houdini along the way. Combining Houdini and Redshift made a huge difference in this project. Houdini with its powerful procedural instancing tools and Redshift with its fast render times helped me make more iteration and try different ideas quickly. This was my first time working on environment inside houdini and I'm really happy with how it turned out.

Final

Provided Template vs Final Render

I did this quick concept of what i had in mind before starting the project

I did this quick concept of what i had in mind before starting the project

Environment Layers
Slowly adding multiple layers of details like rocks and foliage to the environment.

Volumetrics
Adding multiple layers of volumetrics to add more depth and sense of scale

Comp Breakdown
I rendered everything as a separate layer to have more control in comp.

Progression Reel

Stairs Lookdev

Character Lookdev

Main Cliff Lookdev

Trees Lookdev

Temple Lookdev
Since it will be far in the background, i didn't add too much detail and just focused on the silhouette .

Beauty AOVs

Technical AOVs

Fog Layers

Birds Layer